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Meet Brian Ollison and Kym Pressley of Brikym in Smyrna

Today we’d like to introduce you to Brian Ollison and Kym Pressley.

Late 2015, fueled by an identical passion for 90’s retro games, Brian and Kym began working on The Kingdom of Kuru. Their complimentary skills for design and development empowered them to recreate the simple yet satisfying gameplay experiences of the classics.

We’re always bombarded by how great it is to pursue your passion, etc – but we’ve spoken with enough people to know that it’s not always easy. Overall, would you say things have been easy for you?
We wanted our game to bring back the magic of these classics. At the same time, we wanted to display diversity when it came to characters. Although we agreed on the fundamentals, we both had strong and sometimes differing opinions on character personalities and the ideal process. It started off a bit shaky.

We suddenly understood the jokes about developers and designer’s different ways of thinking. After days of brainstorming, our communication began to improve and resolving conflicts became easier. Synergy was forming and our story was coming together.

We’d love to hear more about your business.
The Kingdom of Kuru Team grew up playing games like Super Mario World and Sonic the Hedgehog from the 90’s. With the Kingdom of Kuru, the goal is to recapture the magical simplicity of these games instead of matching the trend of 3D characters and lack of character diversity

Brian graduated from Georgia State University with a background in marketing and user experience. He is an app designer for a corporation by day and a game designer by night. Kym graduated from DeVry University after studying software development. He is a full-time business analyst, but at night he works on developing the game.

Although both co-founders have days jobs unrelated to the gaming industry, becoming roommates has made development not only easier but faster. Living together has made work possible at random hours and cut down on many overhead costs such as traveling to meet or an office space.

What were you like growing up?
Brian – Growing up I’ve always had an interest in art and technology. I was a huge fan of traditional Disney animation. I’ve always been imaginative with a strategic mind, being an introvert, public speaking terrifies me and I regain energy from solitude. When my interest is piqued, I can be astonishingly dedicated to my work, putting in long hours and intense effort to see an idea through. I can sit in one place and work for hours straight, never thinking about food or a break for stretching.

Kym – I was always on the quiet side, preferring small numbers and even my own company to large groups. Being around many people was stressful and reading and role playing games were my salvation. As I grew older, my natural curiosity increased and I became interested in creating my own stories and games. I made my first game in GameMaker as a hobby. It was a long process but I loved every moment.

As I learned more, my passion only increased and it has since become a deep passion.

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