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Conversations with Marcus Brooks Jr.

Today we’d like to introduce you to Marcus Brooks Jr..

Alright, so thank you so much for sharing your story and insight with our readers. To kick things off, can you tell us a bit about how you got started?
I always wanted to do game development from an early age. I even did a summer camp at Emory that taught you how to make games. I did take a detour to explore other things like IT, Theatre, and comics, but all of that shifted when I started to work on my first video game as an adult. I was back into doing my favorite thing, with my past experiences differentiating my approach and outlook directing a game. And here we are, at Agave’s launch.

Alright, so let’s dig a little deeper into the story – has it been an easy path overall and if not, what were the challenges you’ve had to overcome?
Money is the number one problem in game development right now because housing real estate are so expensive it ends up killing a lot of studios budgets, and we definitely felt that. An Audience is also very hard to obtain from scratch so we did continuous meetings and networking.

As you know, we’re big fans of you and your work. For our readers who might not be as familiar what can you tell them about what you do?
Im a Writer, Director, and Game Designer. I usually come up with the concepts for the team and do a presentation on what I’d what the game to be like. Then I delegate my coworkers to try out specific things and systems to get a feel for something unique to go off of. I’m most proud of our environments and our animations. Both leads in those departments are phenomenal and incredibly talented.

Are there any apps, books, podcasts, blogs or other resources you think our readers should check out?
Some More News keeps me up to date on important issues to me.

The Yakuza series taught me about how impactful writing can be, even in video games.

Sinners, Expedition 33, The Bad Guys 2, Rune Factory 9, Star Ocean R, and Avatar 3 all creatively got me through 2025 amidst a lot of bleak moments.

And Pokemon taught me how to design characters!

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Image Credits
Tracey Wang

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